Recently we have been reading and having players write in about rumors and their worry over the future or iRO, and I just want to offer assurance that iRO’s future in good hands. As summertime arrives we will soon be officially celebrating our 23rd anniversary and updating “Episode 20 : The Undying” as well. Rest assured that the culmination of 20+ years of iRO player adventures will continue to grow on our Chaos server.
Continue reading…
Our Favorite Things About Ragnarok Online

Ragnarok Online is celebrating its 23rd anniversary and we asked our team about some of their favorite features in the series.
Let’s check in with the team…
What I like most about Ragnarok Online is how strongly it triggers nostalgia, and I believe that is the strongest point of all RO IPs. The classic JRPG-style sprites, the colorful fantasy world, the feeling of exploring together with other players, and the storytelling all remind me of the games, anime, and comics I grew up with in the late 90s and early 2000s. For gamers from that generation, RO is not just another MMORPG IP. It carries a familiar mood and charm that makes people feel connected to their past, while still giving them a world they want to return to.
— Justin J, Asst. Project Manager
One of my favorite features in Ragnarok Online is War of Emperium (WOE). As a longtime PvP enthusiast, I love the thrill of large-scale guild warfare as alliances clash to conquer and control castles. It’s essentially a massive, player-driven raid — but instead of fighting NPCs, you’re battling real opponents in intense, coordinated fights.
What makes WOE stand out is the incredibly high level of strategy and teamwork involved. Success depends on perfect timing, smart class compositions, role coordination, and quick adaptation under pressure. Every battle feels like a high-stakes chess match with hundreds of pieces on the board.
Once a guild secures or successfully defends a castle, the real payoff begins. Guild members gain exclusive access to unique dungeons, valuable treasure boxes, and other rewarding benefits that make the hard-fought victory feel incredibly satisfying.
If you enjoy competitive PvP at its peak, I highly recommend jumping into the next WOE. The adrenaline, camaraderie, and sense of achievement are unmatched.
— Kevin D, Client Success
One feature from Ragnarok games that I think is genuinely kind of brilliant is the card system. You add a card to a piece of gear and it changes your build. Simple enough. But the more you look at it, the more absurdly good the design is. Cards turn grinding into this weird multi-purpose loop where you get stronger, make zeny, and actually have reasons to talk to other players. Some guilds team up to help key roles get the cards they need, and it almost feels like running a dungeon, except instead of solving mechanics or fighting some big dramatic boss, you’re just out there farming mobs together and hoping the blue rectangle finally shows up.
And that’s the thing. Cards become part of your story. The grind is real. The reward is real. The feeling of finally being done is very real. Maybe it’s a card that finishes your build. Maybe it’s a weird choice that somehow works. Maybe it’s something your guild helps you get because everyone knows it matters. It isn’t fair, and it isn’t trying to be. That’s why it sticks. Cards create memories, inside jokes, personal milestones, and all the little spreadsheet-brained nonsense that makes classic MMOs feel alive.
— Mace T, Project Manager
Thanks reading.
See you next time!
Hangin’ with Gravity: Games That Have Our Attention
We’re back with more game talk! Let’s catch up with the team to see what’s up!
The summer games showcase season has finally wrapped up and we thought we’d share some upcoming titles that we’re interested in.
One game I found innovative and fun recently is After School Grounds (방과후 운동장).
At first glance, it looks like another Vampire Survivors-style survival game, so the core gameplay itself is not completely new. However, what makes it stand out is how it connects with Korean streaming platforms and allows viewers to directly participate in the streamer’s gameplay. For example, a streamer can set donation options such as $1 to summon 10 enemies on the field, or $5 to drop a healing item. This means fans can either help or interfere with the streamer in real time. Even more interestingly, it seems that viewers can actually appear as enemies and chase the player around.
I thought this was a very unique and modern approach to game design.
As streaming platforms, streamer culture, and screen time continue to grow, this kind of interactive system feels like a perfect combination for the current generation of gamers and viewers.
— Justin J, Asst Project Manager
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Out of all the incredible titles showcased at Summer Game Fest, two games stand out as my absolute must-plays.
First is Kingdom Hearts 4. I am incredibly eager to dive into an entirely new setting and continue unraveling the franchise’s wonderfully complex narrative.
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The second is the remake of The Legend of Zelda: Ocarina of Time.
While some might see it as just another remake, this particular title is an absolute classic for me. Having played both of these franchises since childhood, they hold immense sentimental value.
My expectations are incredibly high, and I am genuinely hoping these upcoming releases live up to the legacy of their predecessors.
— Kevin D, Client Success
While I do not consider myself a Nintendo gamer, I often spend a lot of time thinking about how they approach gaming and the interesting ways they stay relevant and innovative in a highly competitive environment. Many found this latest Nintendo Direct humdrum, but I found it just as interesting as any other.
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One title which stood out was Rhythm Heaven Groove. Music games have really fallen off since the crash of Guitar Heroes but this game appeals to different audience more interested in a quirky party-game feel, with lots of variety, more similar to Mario Party or Warioware than notes-streaming from the sky approach. The art direction is nostalgic and has a nice flair for the ridiculous that appeals to fans of niche titles like Katamari Damacy, LSD: Dream Emulator, or Incredible Crisis</>.
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The Pokémon series is a major part of gaming pop culture, but Pokémon Pokopia takes a different path. I really like how Nintendo is once again reshaping Pokémon from “enslaved pets forced to fight so you can climb the ladder” into a gentler, friendship-building experience that feels closer to Animal Crossing. Fans of the more cozy side of Pokémon may want to check out Pokémon Snap or Pokémon Friends.
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No longer a fan of being strapped to a desk at home like at work, I welcome the chance to try Runescape on console – from the comfort of my couch! RuneScape Dragonwilds looks exciting and kinda bare bones which I find appealing.
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Critics of the series say every game in the Dynasty Warriors series is the exact same – they are both right and wrong. IYKYK. Regardless, Dynasty Warriors 3: Complete Edition Remastered (wow that title…) aims to bring the fight back to ancient China with new features and improvements which empower would-be generals to, once again, slash their way to glory… against the same foes they’ve probably defeated countless times. I can’t wait!!
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While not a big fan of FPS-type experience, Magicians: The Devil’s Deal has a unique visual style and aims to delight fans of more magical skills and abilities which is right up my alley. Probably worth considering if you like games like Lichdom: Battlemage or Immortals of Aveum but want that industrial age, victorian culture aesthetic so popular now.
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In the wake of the huge titles with 20min long features are cute and art-driven games like Vivarium. I always appreciate titles which look to appeal to gamers who want a more focused, less dopamine-splashing jaunt which takes it time to reveal the secrets and small moments that make a title feel made just for you.
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Last, and top of my list of anticipated titles is No Rest for the Wicked.
I’m a big fan of cross-platform titles and I’m ready for this one. The promise of camaraderie, action, and open class customization really fits my taste. I’m not the biggest fan of Souls-like and games with 3D jumping but this adventure looks worth it.
— Mace T, Project Manager
Thanks for hanging out with us and seeing what we’re looking forward to in the world of games!
See you next time!!
National Hug Your Cat (or Doram) Day!
Alright all you cat lovers, your big day is here!
You’re officially invited to hug your cat – especially if you haven’t done it in a while.
No real-life cat? Honestly, that still counts.
If you have a Doram, a Poring plush or any in-game furball you’re attached to, you’re in.
Give the hugs freely!
Here are 5 huggable facts about cats:
1. Most house cats can sprint up to about 30 miles per hour in short sprints.
2. Cats usually sleep around 12 ~ 16 hours a day.
3. A group of cats is called a “clowder” and a group of kittens is called a “kindle.”
4. House cats have around 95 percent of the same DNA as tigers.
5. Cats have 32 muscles in each ear which lets them rotate their ears to track tiny sounds.
RO3 Dev Diary Video Released!
Ragnarok Online 3’s first Dev Diary has arrived!
Join producer Yu as he shares an update on the game’s development, the team’s vision for RO3, and what’s ahead for the next chapter of Ragnarok.
Check out the latest RO3 gameplay then join us on Discord and tell the team what you think:
https://discord.gg/BKKH7VCyd
Gravity Vault Unlocked | National Museum Day 2026
For National Museum Day (May 18), we went digging through the Gravity vault and filmed what we found.
Limited CDs, old trophies, fan-art books, figures, promo stuff we genuinely forgot we had.
It’s a pretty good snapshot of how far things have come.
Check it out
Thanks for sharing this bit of Gravity’s past.
Have a great Memorial Day Weekend!
-the team at Gravity Interactive
